Is WHO compliant that game addiction is a mental illness?

Now that smartphones have become an organ in the human body, playing games is the longest time that many people use their phones, except for work, socializing, reading, and video. However, you love playing games, whether this is often the case:


Whenever I think about it, I go to bed again; after I finish, I want to go to bed again. As a result, one after the other is played late into the night.


Or, at noon, hurriedly having lunch, can not wait to come two "king of glory" or "eat chicken game" ......


Do you find yourself playing games more and more time, and unable to extricate themselves?

If you meet these conditions, unfortunately, you may really addicted to the game. Even more frightening is that next year, the game addiction will be the United Nations World Health Organization (hereinafter referred to as WHO) as a "mental illness" of a!


WHO lists game addiction as a mental illness


On December 20, the "New Scientist" reported that Vladimir Poznyak, WHO's Mental Health and Substance Abuse Department, said in an interview:


WHO has done more than a decade research and consideration on whether Gaming disorder is included in mental illness. Nowadays, WHO believes that game addiction has met the relevant standards.

The current WHO International Classification of Diseases (ICD) is the 1990 version. In 2018, WHO will release the latest version of the International Classification of Diseases. As early as mid-November of this year, game disorders have been included in the "Mental and Behavior Disorders" section of the 11th revised draft of the International Classification of Diseases. However, writing the draft does not mean that there is no doubt. However, a few days ago, the "New Scientist" magazine learned from WHO that game disorders will be formally included in mental illness.


According to the description in the draft International Classification of Diseases, "game disorder" is characterized by continuous or excessive play of online games or video games as follows:


In the starting and ending time, frequency, intensity, duration and situation, is controlled by the game;


Prioritize the game over other important events and daily activities;


After the game has had a negative impact, this behavior continues or escalates.

Is WHO compliant that game addiction is a mental illness?

WHO said in the draft that this kind of behavior may be continuous or intermittent, and it can have a serious impact on individuals, families, the community, education, occupation, and so on. To determine the game addiction, usually requires at least 12 months of diagnosis, but if the characteristics of addiction is very obvious, the diagnosis may be shortened.


Addictive game is a mental illness? Disputes continue


Although game addiction has been included in the WHO draft disease classification, and has been affirmed by stakeholders, but whether the game addiction is a mental illness controversy has been.

Back in 2007, when smartphone games were not widely available, the medical community and others argued that video games were listed as having the same mental disorders as alcohol addiction. But at the time, the idea was opposed by experts at the American Addiction Medicine Association.


At present, the common diagnostic system in the field of international psychiatry is mainly composed of WHO's International Classification of Diseases and American Handbook of Mental Illness Diagnosis and Statistics.


In 2013, the American Psychiatric Association released the fifth edition of the Handbook on Mental Illness Diagnostics and Statistics, introducing the concept of "Internet gaming disorder." Because, at that time, studies on young men in some Asian countries and research centers at that time found that when people were absorbed in Internet games, their brains behaved similarly to drug addicts and, in extreme cases, they could be addictive.

Is WHO compliant that game addiction is a mental illness?1

But at that time, the American Psychiatric Association classified "Internet gambling disorder" as "pending further study."


The American Psychiatric Association lists nine symptoms that meet five of these criteria before it can be diagnosed as "Internet Game Disorder":


Completely focused on the game;


Stop the game, there uncomfortable, anxiety, irritability and other symptoms;


Game time gradually increased;


Can not reduce the game time, can not quit the game;


Give up other activities, lost interest in other previous hobbies;


Even if you know the impact of the game on yourself, continue the game;


Hide your own game time with family or others;


Relieve negative emotions through games, such as guilt and despair


Lost or may lose work and sociality because of the game.


In March of this year, a new study published in the Journal of the American Psychiatry conducted a survey of adults in the United States, United Kingdom, Canada and Germany and found that games that met the "Internet Game Disorder" symptoms proposed by the American College of Psychiatry Few players, only 0.3% to 1% meet the "Internet Game Barrier" standard, 65% of gamers do not have any of these symptoms. In contrast, gambling is significantly more addictive than game addiction, and even those who meet the "Internet Goggles" symptoms do not differ significantly in mental health, physical well-being and social activity from others.


In 2008, China included game addiction in the category of mental illness


In fact, the American Psychiatric Association's "Internet Gaming Barrier" standard comes from China.


In November 2008, the first "Clinical Diagnostic Criteria for Internet Addiction" formulated by the Beijing Military Region General Hospital confirmed that playing addiction was formally included in the diagnosis of "mental illness". This standard provides the basis for future clinical medicine in the prevention, diagnosis, treatment and further study of internet addiction. My country became the first country in the world to introduce a diagnostic criteria for internet addiction.

In 2013, the "Clinical Diagnostic Criteria for Internet Addiction" was formally accepted by the American Psychiatric Association's Fifth Edition of Handbook of Diagnostic and Statistical Mental Illness, which marks the first time that Chinese standards have been internationally recognized in the world in the diagnosis of mental illness , To fill the gap in the field of non-material addiction.


According to "People's Daily" reported in 2013, since 2003, Tao Ran, a doctor at the Medicine Addiction Division of the Beijing Military Region General Hospital, found that one after another parents came to seek treatment for their children's indulgence in the Internet. This is not a disease? Can not rule? At that time, doctors still could not get it. After learning groping, in 2005, Tao Ran team admitted more than 200 addicted to the network of children. Through clinical practice, they slowly find that this is a disease.


In 2013, the Third Internet Addiction Investigation Report of China Youth Network Association showed that over 24 million internet-addiction-adolescents and over 18 million adolescents have a tendency to internet addiction among urban Internet users in China.


"Many children do not go to school playing online games, and in biology this is called 'social dysfunction.' Examination found that their brain function changed." Tao Ran said,


Brain tissue and human muscle, used into retirement. Due to the game without too much thinking, as long as the brain excited enough to use a district, over time, the social function of the "waste of life," the emergence of symptoms such as emotional paralysis, attention, emotional ability, emotional deterioration seriously degraded. A large number of MRI, brain function tests show that if the children play online games more than 6 hours a day, six months later, the brain glucose in the prefrontal cortical metabolism decreased by 15%, 8% decline in cerebral oxygen metabolism.


In recent years, with the development of mobile Internet, games have been transferred from computers to mobile phones, and mobile games have also become the hardest hit by Internet addiction. However, for the moment, on May 1 this year, the "regulation of online game operations" promulgated by the Ministry of Culture started to be implemented, advocating the restriction on spending for underage users and Limit their game time, shield inappropriate scenes and functions for them. However, with the current mobile game users covering all age groups, WHO adds the addictive gameplay into the category of mental illness, which helps to emphasize game addiction.




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